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Advisory Program




The focus of our Advisory Program is to provide students with a safe, positive place at school to discuss concerns, build relationships, and focus on character development. We will tackle a variety of topics that influence adolescent development such as social media, respect, responsibility, confidence, organization, and self-regard.


Supporting the whole child has always been a hallmark of the Nardin education. Throughout all of last year, a team of teachers collaborated on developing a program that would focus on our students’ social and emotional development. The results of that collaboration is our new Advisory Program. Our students will have the opportunity to foster a greater sense of community by developing positive relationships with peers and adults. 

We are excited to implement this program and watch it develop over time. We will always be looking to grow and improve the Advisory Program as we learn best how to champion & celebrate our students.

An Advisory Group will have 7-10 students paired to one adult teacher and will meet 2-3 times per month. Students will be paired with fellow students in the same grade level and will remain in that same group for grades 5, 6, and 7. In grade 8, new groups of students will be formed and they will receive different advisors.






Nardin’s DaVinci programming consists of project based learning that reflects real issues occurring in students’ lives. Driven by an essential question, these projects integrate critical thinking, research, collaboration and communication. If you or someone you know has expertise in any of the topics here, we value your input. We also welcome donations of relevant materials or equipment. Please contact Chris Pitek,

Project Topics:

Students select their top three topics desired based upon input they provide during a survey each spring. All projects incorporate elements from multiple curricula such as ELA, science, engineering, technology, math, art, social studies and others. 

View this Years Projects

Maker Space


To enhance the students’ creativity and experience through tinkering, exploration, and guided projects. 

“A makerspace is a place where students can gather to create, invent, tinker, explore and discover using a variety of tools and materials. A makerspace can be anything from a repurposed book cart filled with arts and crafts supplies to a table in a corner set out with LEGOS, to a full blown fab lab with 3D printers, laser cutters, and hand tools. No two school makerspaces are exactly alike nor should they be.” -


3 Uses:
  1. Open Tinkering Hours where students can come in and do self-guided work
  2. Each student will take a Makerspace course for a half semester that focuses on the concepts of STEAM.
  3. Teachers will collaborate with the Maker Space Director to find ways to incorporate STEAM into their curriculum.

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