Digital Arts and Technology
Technology is transforming how we learn. It is imperative that young women leave Nardin Academy technologically literate as well as academically prepared; at Nardin Academy High School, the instructional technology staff and our philosophy ensures this.
An atmosphere is created in the school where technology is accessible and appropriate; it is an ends to a means, rather than the means itself. With the power of both Windows and Mac based labs, in-classroom computers, laptops and digital media, our students become fluent in using the available tools. This aids their learning and communication with the world at large - enhancing research and productivity as well as fostering a focus on reasoning and problem-solving.
- Exploring Computer Science
- AP Computer Science Principles
- Digital Video and Music Production
- Introduction to Graphic Design
- Introduction to Computer Programming
This fundamental course offers an introduction to the field of computer science through an exploration of engaging accessible topics (human computer interaction, problem solving, introduction to web design, introduction to programming and robotics). This course enhances our school’s STEAM initiative. Required for graduation. 1 semester, 4 days/cycle, alpha, level 1.
This innovative course engages students in an exploration process on how computers and the internet work. Students work collaboratively to explore, evaluate and analyze core computer science concepts along with how computing and technology can impact the world. Topics include: how the Internet works and its impacts on society, how to program and solve problems, how to collect, analyze and visualize data to gain insight and knowledge, and how to evaluate the beneficial and harmful effects to people and society brought on by computing innovations. This curriculum assumes no prior knowledge of computing; however, a strong interest in computer science is recommended. $93.00 AP exam fee required. 1 year, level 4.
This course follows a project-based curriculum that develops the skills and techniques in digital video and music production. Students will create projects utilizing digital video and music editing software. Students will also employ digital video and still cameras, tripods, microphones, and other equipment to create projects. This course qualifies for fine arts credit. 1 semester, 4 days/cycle, alpha, level 1.
This course introduces the elements and principles of design to students in a digital environment. Students will become visual communicators combining color, composition, typography and illustration in creative and innovative ways. This course will provide students with the opportunity to use state-of-the-art technology to further develop their artistic skills. This course qualifies for fine arts credit. 1 semester, 4 days/cycle, alpha, level 1.
Students will walk through the design and build a mobile robot to play a sport-like game. During this process they will learn key STEM principles, and robotics concepts. At the culmination of this class, they will compete head-to-head against their peers in the classroom, or on the world stage in the VEX Robotics Competition, the largest and fastest growing international robotics competition for middle and high school students. No prior robotics experience is required; beginners are able to advance sequentially through the units to gradually increase their knowledge and skill level. 1 semester, 4 days/cycle, alpha, level 1.
This course includes graphic design, photography, page layout, copywriting, proper use of camera equipment, Adobe Photoshop, HJEDesign web interface and possibly InDesign. Participation in activities outside of class time required (attending events to take pictures and gather information). 1 year, 4 days/cycle, numeric, level 1.